@startuml
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!define MATERIAL_3D_ROTATION(_alias) ENTITY(rectangle,black,3d_rotation,_alias,MATERIAL 3D_ROTATION)
!define MATERIAL_3D_ROTATION(_alias, _label) ENTITY(rectangle,black,3d_rotation,_label, _alias,MATERIAL 3D_ROTATION)
!define MATERIAL_3D_ROTATION(_alias, _label, _shape) ENTITY(_shape,black,3d_rotation,_label, _alias,MATERIAL 3D_ROTATION)
!define MATERIAL_3D_ROTATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,3d_rotation,_label, _alias,MATERIAL 3D_ROTATION)
skinparam folderBackgroundColor<<MATERIAL 3D_ROTATION>> White
@enduml